Trapmaker 2 Tracing the Past Chapters1 and 2 Adventure Escape by Haiku
Trapmaker 2 Chapter 3. After investigating trapmakers secret lair in chapter 6 we have found clues to the bombs placed around the conference center. Now we need to disarm them.
Trapmaker 2 Tracing the Past Chapters1 and 2 Adventure Escape by Haiku
Now we need to disarm them. Notice the stickers on the police car. 65you must be logged in to compare these stats to your own. Also, notice the pizza box with olives. 6 enemies 40 patents 900 lost days 7000 souls tap on kate to view the. Make note of the pizza box with olives in the garbage. After completing chapter 2 you now wake up in a padded room having been kidnapped by the trapmaker. Then hit the pony to get the carousel pole. Trapmaker tells you there are sharks in the fun house and that you need to make your way through the tunnels. Tap on the metallic cage in the middle.
Grab the orange sun hidden behind the boxes. Go straight, then left to blue. Also, notice the pizza box with olives. Tap on the metallic cage in the middle. Web trapmaker 2 chapter 3 walkthrough. Notice the stickers on the police car. You will see some wires inside of it. Make note of the pizza box with olives in the garbage. Chapter 2 you’re currently at the sunshine amusement park, which ironically is very dark at the moment. Maybe i'm not understanding the mechanics of this puzzle, but it seems like i should have lit all of the lights up, but every time a light is connected to my most recently touched piece it doesn't light up. 46k views 3 years ago.